Thursday, September 27, 2007

Flash/Blinking Window in C#

[DllImport("user32.dll")]
static extern Int32 FlashWindowEx(ref FLASHWINFO pwfi);

[StructLayout(LayoutKind.Sequential)]
public struct FLASHWINFO
{
public UInt32 cbSize;
public IntPtr hwnd;
public UInt32 dwFlags;
public UInt32 uCount;
public UInt32 dwTimeout;
}

//Stop flashing. The system restores the window to its original state.
public const UInt32 FLASHW_STOP = 0;
//Flash the window caption.
public const UInt32 FLASHW_CAPTION = 1;
//Flash the taskbar button.
public const UInt32 FLASHW_TRAY = 2;
//Flash both the window caption and taskbar button.
//This is equivalent to setting the FLASHW_CAPTION | FLASHW_TRAY flags.
public const UInt32 FLASHW_ALL = 3;
//Flash continuously, until the FLASHW_STOP flag is set.
public const UInt32 FLASHW_TIMER = 4;
//Flash continuously until the window comes to the foreground.
public const UInt32 FLASHW_TIMERNOFG = 12;



///
/// Flashes a window until the window comes to the foreground
/// Receives the form that will flash
///

/// The handle to the window to flash
/// whether or not the window needed flashing
public static bool FlashWindowEx(Form frm)
{
IntPtr hWnd = frm.Handle;
FLASHWINFO fInfo = new FLASHWINFO();

fInfo.cbSize = Convert.ToUInt32(Marshal.SizeOf(fInfo));
fInfo.hwnd = hWnd;
fInfo.dwFlags = FLASHW_ALL | FLASHW_TIMERNOFG;
fInfo.uCount = UInt32.MaxValue;
fInfo.dwTimeout = 0;

return (FlashWindowEx(ref fInfo) == 0);
}

No comments: